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SR_BRG19.QLE
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Text File
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1997-09-04
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8KB
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209 lines
// QOOLE
// Brushes: 11
// Entities: 1
// Objects: 14
{ // Brush 0
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) met5_1 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) met5_1 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) met5_1 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) met5_1 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) met5_1 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) met5_1 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_3 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_3 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_3 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_3 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_3 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_3 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_3 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0 0 160 ) ( 0 500 160 ) ( 500 0 160 ) metal1_1 0 0 0 1.00 1.00
( 64 0 0 ) ( 418 0 354 ) ( 64 500 0 ) metal1_1 0 0 0 1.00 1.00
( 0 -16 0 ) ( 0 208 447 ) ( 500 -16 0 ) metal1_1 0 0 0 1.00 1.00
( 0 0 -4 ) ( 0 500 -4 ) ( 377 0 325 ) metal1_1 0 0 0 1.00 1.00
( 0 43 0 ) ( 500 43 0 ) ( 0 201 474 ) metal1_1 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_1 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0 0 160 ) ( 0 500 160 ) ( 500 0 160 ) metal1_1 0 0 0 1.00 1.00
( 64 0 0 ) ( 418 0 354 ) ( 64 500 0 ) metal1_1 0 0 0 1.00 1.00
( 0 -43 0 ) ( 0 -201 474 ) ( 500 -43 0 ) metal1_1 0 0 0 1.00 1.00
( 0 0 -4 ) ( 0 500 -4 ) ( 377 0 325 ) metal1_1 0 0 0 1.00 1.00
( 0 16 0 ) ( 500 16 0 ) ( 0 -208 447 ) metal1_1 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_1 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0 0 160 ) ( 0 500 160 ) ( 500 0 160 ) metal1_1 0 0 0 1.00 1.00
( 64 0 0 ) ( 418 0 354 ) ( 64 500 0 ) metal1_1 0 0 0 1.00 1.00
( 0 -16 0 ) ( 0 208 447 ) ( 500 -16 0 ) metal1_1 0 0 0 1.00 1.00
( 0 0 -4 ) ( 0 500 -4 ) ( 377 0 325 ) metal1_1 0 0 0 1.00 1.00
( 0 43 0 ) ( 500 43 0 ) ( 0 201 474 ) metal1_1 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_1 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0 0 160 ) ( 0 500 160 ) ( 500 0 160 ) metal1_1 0 0 0 1.00 1.00
( 64 0 0 ) ( 418 0 354 ) ( 64 500 0 ) metal1_1 0 0 0 1.00 1.00
( 0 -43 0 ) ( 0 -201 474 ) ( 500 -43 0 ) metal1_1 0 0 0 1.00 1.00
( 0 0 -4 ) ( 0 500 -4 ) ( 377 0 325 ) metal1_1 0 0 0 1.00 1.00
( 0 16 0 ) ( 500 16 0 ) ( 0 -208 447 ) metal1_1 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_1 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_1 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_1 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_1 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_1 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_1 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_1 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_1 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_1 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_1 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_1 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_1 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_1 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_1 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_1 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_1 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_1 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_1 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_1 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal1_1 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal1_1 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal1_1 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal1_1 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal1_1 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal1_1 0 0 0 1.00 1.00
} // Brush 10
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Object 0 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 2, 5
Entity: 0
} // Object 0
{ // Object 1 : Cube
Position: (0.000000, 0.000000, -28.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (10.000000, 1.000000, 0.125000)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (0.000000, 0.000000, -36.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 3, 4
} // Object 2
{ // Object 3 : Cube
Position: (224.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.125000, 2.125000, 0.125000)
Brush: 1
} // Object 3
{ // Object 4 : Cube
Position: (-224.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.125000, 2.125000, 0.125000)
Brush: 2
} // Object 4
{ // Object 5 :
Position: (0.000000, 0.000000, 32.000008)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 6, 7, 8, 9, 10, 11, 12, 13
} // Object 5
{ // Object 6 : Cube
Position: (224.000000, 96.000000, -0.000008)
Orientation (rad): (-3.141593, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 3
} // Object 6
{ // Object 7 : Cube
Position: (-224.000000, 96.000000, -0.000008)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 4
} // Object 7
{ // Object 8 : Cube
Position: (-224.000000, -96.000000, -0.000008)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 5
} // Object 8
{ // Object 9 : Cube
Position: (224.000000, -96.000000, -0.000008)
Orientation (rad): (-3.141593, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Brush: 6
} // Object 9
{ // Object 10 : Cube
Position: (-224.000000, 96.000000, -96.000008)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 2.000000)
Brush: 7
} // Object 10
{ // Object 11 : Cube
Position: (-224.000000, -96.000000, -96.000008)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 2.000000)
Brush: 8
} // Object 11
{ // Object 12 : Cube
Position: (224.000000, 96.000000, -96.000008)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 2.000000)
Brush: 9
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Position: (224.000000, -96.000000, -96.000008)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 2.000000)
Brush: 10
} // Object 13